Citations: (30 Articles)

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Bayrak, C., & Liman-Kaban, A. (2024). Understanding the adoption and usage of gamified web tools by k-12 teachers in turkey: a structural equation model. Education and Information Technologies, 29(18), 24759. https://doi.org/10.1007/s10639-024-12825-6
Christopoulos, A., & Mystakidis, S. (2023). Gamification in education. Encyclopedia, 3(4), 1223. https://doi.org/10.3390/encyclopedia3040089
Amjad, A. I., Aslam, S., Abid, N., Tabassum, U., & Shafqat, F. (2025). Bridging the gap: overcoming teachers’ hurdles in implementing gamification for society 5.0 education. Sage Open, 15(2), . https://doi.org/10.1177/21582440251340269
Dubiaha, S., Pushkar, L., Illyash, S., Shvydun, L., & Hlushko, T. (2025). The impact of gamification on students' motivation to learn in primary and secondary schools. Cadernos de Educação Tecnologia e Sociedade, 18(se2), 306. https://doi.org/10.14571/brajets.v18.nse2.306-323
Ludeña, I. I. C., Concha, A. S. R., Pasmay, M. F. G., & Concha, J. N. R. (2025). Gamificación y pensamiento crítico: estrategias digitales para la enseñanza de historia y geografía. Sapiens in Education, 2(4), 1. https://doi.org/10.71068/hs8zm515
Gini, F., Roumelioti, E., Schiavo, G., Marconi, A., Paladino, M. P., & Zancanaro, M. (2025). Empowering through play: leveraging gamification for discussing sensitive topics. Interaction Design and Architecture(s), (66), 42. https://doi.org/10.55612/s-5002-066-002
Cattoni, A., Anderle, F., Venuti, P., & Pasqualotto, A. (2024). How to improve reading and writing skills in primary schools: a comparison between gamification and pen-and-paper training. International Journal of Child-Computer Interaction, 39(04), 100633. https://doi.org/10.1016/j.ijcci.2024.100633
Oliveira, W., Scaico, P. D., Hamari, J., Li, Z., & Shi, L. (2025). The effects of gamification on students' flow experience. Journal of Computer Assisted Learning, 41(5), . https://doi.org/10.1111/jcal.70120
Fijačko, N., Greif, R., Metličar, �., Štiglic, G., Abella, B. S., & Strnad, M. (2024). A five-finger mnemonic for teaching schoolchildren the theoretical components of adult basic life support: a modified reactive delphi-guided development and memorability pilot test with schoolchildren. BMC Medical Education, 24(1), . https://doi.org/10.1186/s12909-024-06519-3
Kim, J., Jung, Y., & Park, N. (2024). A proposal for elementary education methods based on color phenomena for understanding the principles of quantum communication. The Journal of Korean Institute of Information Technology, 22(12), 191. https://doi.org/10.14801/jkiit.2024.22.12.191
Pan, Z., Li, S., Zheng, J., & Biegley, L. T. (2026). Impacts of different gamified problem-solving integration approaches on elementary math: an engagement and metacognitive knowledge perspective. Journal of Research on Technology in Education, 58(2), 422. https://doi.org/10.1080/15391523.2024.2437740
Zhang, Z., & Crawford, J. (2024). Efl learners’ motivation in a gamified formative assessment: the case of quizizz. Education and Information Technologies, 29(5), 6217. https://doi.org/10.1007/s10639-023-12034-7
Tadeu, P. J. A. (2024). A synopsis of the importance of teaching fractions to children until k-10. Eurasia Journal of Mathematics, Science and Technology Education, 20(8), em2485. https://doi.org/10.29333/ejmste/14878
Gini, F., Roumelioti, E., Schiavo, G., Bassanelli, S., Paladino, M. P., Zancanaro, M., & Marconi, A. (2025). Linking player types to user experience: considerations for the design of a platform for the education on sensitive topics. Proceedings of the ACM on Human-Computer Interaction, 9(6), 809. https://doi.org/10.1145/3748623
Sergeeva, O. V., Zvereva, E. V., Kosheleva, Y. P., Zheltukhina, M. R., Prokopyev, A. I., & Dobrokhotov, D. A. (2024). A comprehensive bibliometric review of gamified learning in higher education. Contemporary Educational Technology, 16(3), ep514. https://doi.org/10.30935/cedtech/14708
Elsawah, W. (2025). Exploring the effectiveness of gamification in adult education: a learner-centric qualitative case study in a dubai training context. International Journal of Educational Research Open, 9(04), 100465. https://doi.org/10.1016/j.ijedro.2025.100465
Guisadio, R. G., Tordos, A. J., Pocdol, M., Taboada, F. L., Petin, Y. K., Asentista, L., Sumampong, L. J., Catacutan, F., Catamco, E. G., Delatado, K., Lerio, A., Villanueva, M. L., & Cabello, C. (2025). Gamified elements in philippine education: a systematic review. Psychology and Education: A Multidisciplinary Journal, 44(1), 142. https://doi.org/10.70838/pemj.440109