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IJEM is a leading, peer-reviewed, open access, research journal that provides an online forum for studies in education, by and for scholars and practitioners, worldwide.

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Eurasian Society of Educational Research
College House, 2nd Floor 17 King Edwards Road, Ruislip, London, HA4 7AE, UK
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College House, 2nd Floor 17 King Edwards Road, Ruislip, London, HA4 7AE, UK

' STEAM' Search Results



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Two new instruments were created to assess secondary students’ (ages 14-18) spatial learning attitudes and their interest in science and technology, related careers ideas and perceptions about geospatial technologies. These instruments were designed to evaluate the outcomes of a geospatial learning curriculum project. During a two-year period, we explored the use of these instruments during the prototype testing and pilot testing of a series of socio-environmental science investigations. The instruments were implemented with 664 ninth grade urban students from a population traditionally underrepresented in STEM-related fields. Both classical and Rasch analyses were conducted each year to optimize the instruments. The resulting 24-item Student Interest in Science, Technology and Geospatial Technology (STEM-GEO) measure and 9-item Spatial Learning Attitudes (SLA) measure had high internal consistency reliabilities (Cronbach’s Alpha) as well as acceptable Rasch reliabilities. Content validity and construct validity evidence were also summarized and discussed.

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10.12973/ijem.6.1.67
Pages: 67-81
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880
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1986
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6

Scopus
7

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The study's goal was to examine the correlation between the computer programming self-efficacy and computational thinking skills of gifted and talented students. The capacity of the computer programming self-efficacy of gifted and talented students to predict their computational thinking skills were also examined. The relational screening model has been implemented in the research. The participants of the study were composed of 106 secondary school gifted and talented students studying the Individual Ability Recognition Program (IAR) at the Science and Art Center in the city center. Typical case sampling was applied for the student identification of the participants, 46 are female and 60 are male. Gifted and talented students' computational thinking skills were assessed using the "Computational Thinking Skills Scale” and the computer programming self-efficacy was measured by using the "Computer Programming Self-Efficacy Scale". Data were analysed by Pearson correlation analysis and simple linear regression analysis in statistical software SPSS 22. Research results found that there was a positive and high correlation between the computer programming self-efficacy and computational thinking skills. The gifted and talented students' computer programming self-efficacy demonstrated 31.5% of the total variance in computational thinking skills. This finding supports the claim which is present in the literature that self-efficacy in computer programming is the affective aspect of computational thinking skills. To predict computational thinking skills, it may be recommended to build multiple models for cognitive and affective skills of gifted and talented students.

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10.12973/ijem.6.2.259
Pages: 259-270
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1119
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9

Scopus
0

Preschool Teachers’ Preparation Programs: The Use of Puppetry for Early Childhood Science Education

early childhood science education puppets teacher education teaching methods

Erdinc Ocal , Abdulhamit Karademir , Ozkan Saatcioglu , Beyza Demirel


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This paper investigated how puppetry could be used to improve the standards of early childhood science education. This study determined the effect of a puppet-making and puppetry workshop on preservice preschool teachers’ beliefs and attitudes towards science education and looked into their experiences during and after puppet-making. Although participants faced some difficulties during the workshop, they developed numerous socioemotional skills. Puppetry activities can help preservice teachers learn how to deliver child-centered, stimulating, and interactive classes. Using puppets in early childhood science education can help teachers develop positive attitudes towards science and offer students high-quality, engaging, and creative activities.

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10.12973/ijem.7.2.305
Pages: 305-318
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1393
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2703
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4

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The article focused on the use of assessment for learning in promoting active learning and learner participation in mathematics. Assessment for learning (AfL) has been found to enhance learning and improve performance. However, teachers’ use of AfL to enhance active learning has not been clearly outlined. This study is part of the broader research study that explored mathematics teachers’ use of AfL to enhance mathematics teaching and learning in primary schools in Alexandra Township, Johannesburg. A case study research-type and a qualitative approach were used to collect data from mathematics teachers. Nine teachers were purposefully selected from whom data were collected using semi-structured interviews and non-participant observation. The findings revealed that teachers had limited pedagogical knowledge in using AfL to promote active learning in their classrooms. They failed to apply a learner-centred approach that promotes effective learner participation in mathematics classrooms. Therefore, it is recommended that teachers undergo ongoing continuous development on classroom time management and planning for the effective use of AfL.

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10.12973/ijem.7.3.473
Pages: 473-485
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875
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2079
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4

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5

Sometimes Finding Nothing is Something: Shrinking the Gap between Emerging Bilingual Learners and English Fluent Students (Case in Point)

emerging bilingual instruction science steam stem

Michael W. Corrigan , Douglas Grove , Sage Andersen , Joseph T. Wong , Bradley S. Hughes


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For United States of America (USA) and other developed countries, science achievement gaps begin to emerge in elementary and primary school. Such gaps between USA student groups typically are connected to socio-economic status (SES) and issues such as students still learning the English language. Through an experimental design, this National Science Foundation funded study explores how integrating the arts into science, technology, engineering, and mathematics (STEM) curriculum and leading with a more STEAM-first approach (e.g., curriculum which integrates science, technology, engineering, arts, and mathematics) might provide more equitable science learning opportunities for elementary or primary grade level students. More specifically, the project’s research efforts seek to also examine how integrating the arts into science instruction might help emerging bilingual (EB) students who are simultaneously learning the English language and science. Although results provide somewhat conflicting findings of statistical significance with small to moderate effect sizes, outcomes provide initial evidence that leading with STEAM science instruction before STEM efforts can be beneficial to early readers, and for EB students this benefit is magnified. As the title of this study suggest, sometimes finding nothing is something.

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10.12973/ijem.8.1.11
Pages: 11-27
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502
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2058
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4

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4

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Gamification in education refers to the application of game design elements and game principles in teaching with the goal of increasing students’ motivation and engagement, which contributes to more successful achievement of learning outcomes. Gamification can be used in education at different levels, from primary and secondary schools to universities and adult education. An analysis of the literature on the use of gamification in education has shown that it is more common in university education and less common in primary and secondary schools. Nonetheless, experience shows that games and numerous digital tools are successfully used in schools for the purpose of gamification, although this is generally not supported by the relevant research published in the papers. The research presented in this paper represents a systematic review of the literature on relevant research on the use of gamification in primary and secondary schools to explore the field and make recommendations for future research. The conclusion is that research on gamification should continue to suggest appropriate pedagogical and technological frameworks which would facilitate the use of gamification in schools by teachers.

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10.12973/ijem.9.1.13
Pages: 13-27
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23

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23

The Influence of Teacher Efficacy on Education Quality: A Meta-Analysis

education quality meta-analysis study teacher efficacy

Ratna Hidayah , Muhammad Nur Wangid , Wuri Wuryandani , Moh Salimi


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This research aims to prove the influence of teacher efficacy on learning quality with quantitative meta-analysis. The eligibility criteria in this study include: (a) The publication can be searched in Google Scholar, ERIC, DOAJ, Research Gate, and or ScienceDirect; (b) The publication is indexed in Scopus, WoS, SINTA (a portal indexing journal managed by the Ministry of Education and Culture of the Republic of Indonesia, equivalent to DOAJ and Index Copernicus), DOAJ, Index Copernicus, and at least they must be indexed in Google Scholar; (c) The topic of the studies must be relevant; (d) The studies must be carried out in the 2014-2023 year range; (e) The publication must have a value of (r), (t) or (F); (f) The studies have a magnitude of N ≥ 20. This study used the JASP application for data analysis. The results showed that: (a) the 40 studies analyzed were heterogeneous and normally distributed; (b) the influence of teacher efficacy on education quality is classified as strong (p < 0.05; rRE = 0.800); (c) publication bias was not detected. This study concluded that teacher efficacy has a strong influence on education quality.

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10.12973/ijem.9.2.435
Pages: 435-450
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739
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2312
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3

Computational Thinking Through the Engineering Design Process in Chemistry Education

computational thinking engineering design process chemistry

Norhaslinda Abdul Samad , Kamisah Osman , Nazrul Anuar Nayan


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This study investigated the influence of CThink4CS2 Module on computational thinking (CT) skills of form four chemistry students. The CThink4CS2 Module integrated CT with the Engineering Design Process (EDP) in chemistry class. This study utilized quantitative research methods and quasi-experimental design. Quantitative data were collected using the Computational Thinking Skill Test (CTST) which consisted of algorithmic reasoning, abstraction, decomposition, and pattern recognition constructs. A total of 73 students were in the treatment group (n=39) and control group (n=34). Experimental data were described by means of descriptive analysis and inferential analysis employing two-way MANOVA analysis. The results of the analysis indicated significant differences in CT skills between groups; students in the treatment group demonstrated better results compared to those in the control group. The paper provides insight into the integration of CT and EDP as effective pedagogical strategies for inculcating CT skills.

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10.12973/ijem.9.4.771
Pages: 771-785
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451
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2131
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1

Effectiveness of Project-Based Learning on STEAM-Based Student’s Worksheet Analysis With Ecoprint Technique

motivation steam student creativity worksheet

Irdalisa , Zulherman , Mega Elvianasti , Sri Adi Widodo , Erlia Hanum


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The objective of this research was to assess the efficacy of project-based learning in enhancing the analysis of student worksheets in the domains of Science, Technology, Engineering, Arts, and Mathematics (STEAM) with the integration of the ecoprint technique, focusing on its influence on student motivation and creativity. This investigation was conducted as a quasi-experiment involving a sample size of 150 students selected through cluster sampling. Data collection was executed using standardized tests, with instrument validity ascertained through the Aiken index and instrument reliability determined via Cronbach's alpha coefficient. Data analysis was performed using multivariate analysis (MANOVA) and descriptive quantitative methods. The study's findings reveal a significant disparity in the mean scores of both learning motivation and student creativity. In conclusion, the implementation of project-based learning coupled with STEAM-based student worksheet analysis utilizing the ecoprint technique yields a substantial enhancement in learning motivation and student creativity. These findings underscore the success of employing STEAM-based worksheets in conjunction with the ecoprint method to foster students' motivation and creativity, as ecoprint inherently encompasses all STEAM components within the manufacturing process.

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10.12973/ijem.10.1.923
Pages: 123-135
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The computing and creative skills of students in Indonesia are still low since the government has not focused on student creativity and computational empowerment programs. This research aims to develop a science, technology, engineering, art, mathematics, and reflection (STEAMER) hybrid learning project model for teachers' creative and computational thinking abilities, as well as analyze elementary school teacher candidates' perceptions of the use of STEAMER hybrid learning model to improve teachers' creative and computational thinking abilities. This research is development research with an analysis, design, development, implementation, and evaluation (ADDIE) model. The instruments used in this study were questionnaires and interviews with experts, lecturers, and elementary school teacher candidates. The research was conducted at eight universities in Indonesia with a total sample of 100 elementary school teacher candidates. Through quantitative and qualitative data analysis, the research results have developed the STEAMER hybrid learning project model based on learning theory, syntax, social systems, support systems, and the instructional impact of learning models. The results of the validation show that the developed learning model is feasible in terms of model, material, media, and language experts. The model is suitable for elementary school teacher education. Furthermore, based on the perceptions of the teacher candidates, it is stated that the STEAMER hybrid learning project can develop the ability of the teacher candidates to think creatively and computationally.

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10.12973/ijem.10.3.413
Pages: 413-429
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382
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1734
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Mapping Ethnomathematical Research Directions and Trends in the Scopus Database: A Bibliometric Analysis

bibliometric ethnomathematical research mapping scopus database

Muhammad Turmuzi , I Gusti Putu Suharta , I Wayan Puja Astawa , I Nengah Suparta


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Although research on ethnomathematics has been widely carried out, there is still little empirical evidence reporting the mapping and trends of ethnomathematical research in Scopus-indexed journals. The purpose of writing this article is to map trends in ethnomathematical research in Scopus-indexed journals in the range from 1986 to 2022. The fundamental tenet of ethnomathematics is to study, appreciate, and exclusively take into account the application of mathematics by ethnic groups. In other words, in understanding mathematics to look attractive, it is necessary to make a connection between everyday life and the realm of abstract mathematics. Scopus is a resource for further research, identifying scientific uniqueness and gaps. This study uses bibliometric analysis methods using VOSviewer, article searches using Publish or Perish (version 8), and SEforRA applications. Bibliometric research provides a reliable and impartial way to gauge the contribution of an article to knowledge advancement and is a tool that is often used to analyze trends and performance on certain subjects. These findings reveal an increasing trend in ethnomathematical research and identify some topics or keywords that could form the basis for additional studies. In conclusion, for future studies, bibliometric analysis will provide information and knowledge about the evolution of ethnomathematical research.

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10.12973/ijem.10.3.431
Pages: 431-453
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402
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1616
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2

Integration of Artificial Intelligence and Machine Learning in Education: A Systematic Review

artificial intelligence chatgpt education machine learning teacher training

Manuel Reina-Parrado , Pedro Román-Graván , Carlos Hervás-Gómez


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This PRISMA-based systematic review analyzes how artificial intelligence (AI) and Machine Learning (ML) are integrated into educational institutions, examining the challenges and opportunities associated with their adoption. Through a structured selection process, 27 relevant studies published between 2019 and 2023 were analyzed. The results indicate that AI adoption in education remains uneven, with significant barriers such as limited teacher training, technological accessibility gaps, and ethical concerns. However, findings also highlight promising applications, including AI-driven adaptive learning systems, intelligent tutoring, and automated assessment tools that enhance personalized education. The geographical analysis reveals that most research on AI in education originates from North America, Europe, and East Asia, while developing regions remain underrepresented. Without strategic integration, the uneven implementation of AI in education may widen social inequalities, limiting access to innovative learning opportunities for disadvantaged populations. Consequently, this study underscores the urgent need for policies and teacher training programs to ensure equitable AI adoption in education, fostering an inclusive and technologically prepared learning environment.

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10.12973/ijem.11.2.203
Pages: 203-216
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99
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Artificial Intelligence (AI) is reshaping education across the Asia-Pacific, yet its integration depends on teachers’ readiness and perspectives. This study explores AI adoption among Vietnamese teachers, a critical lens for the region’s digital education reforms, using the Unified Theory of Acceptance and Use of Technology (UTAUT). Through Structural Equation Modeling (SEM) and Latent Dirichlet Allocation (LDA), we analyzed responses from 246 teachers nationwide. Results show attitude strongly predicts adoption intention, with privacy and ethical concerns shaping acceptance, though fears of AI dependence hinder uptake. Uniform challenges across urban-rural and STEM-non-STEM contexts suggest systemic barriers in Vietnam’s education system. Teachers foresee AI as a pedagogical assistant but highlight insufficient training and privacy risks as key obstacles. These findings underscore the need for Asia-Pacific-relevant policies—AI literacy programs, ethical governance, and equitable access—to foster sustainable integration. This research informs regional educational policy by offering a Vietnam-centric model for balancing technological innovation with pedagogical integrity, addressing shared challenges in the Asia-Pacific’s digital transformation.

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10.12973/ijem.11.3.335
Pages: 335-347
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